Some projects i've been apart of:
- Game/Level Designer for Investigation Tales, a proof of concept investigation game.
- UX + Sound Designer for Dead on Arrival , an atmospheric horror-puzzle game with an escape room theme. My responsibilities included assessing the quality of the game's pitch and concept, as well as quality of builds. Later assisted with sourcing sounds appropriate for the game and making sure they were correctly implemented.
- Game Designer for Courier Clash, a vehicle combat game set within a toy/childlike environment. My main responsibilities were to generate ideas for the game concept and produce documentation during the pre-production phase. As the project progressed, my responsibilities shifted to getting gameplay elements within engine, reporting back to the relevant departments if any adjustments were needed.
Currently working on:
- Currently partaking in a creative gaming bootcamp delivered by YTKO
- Developing a mobile game for android devices using Unity Engine
- Maintainer of several repositories for @TerrashiftNET